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Portal gun

41 ratings
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Portal gun

$10+
41 ratings

Features:

  • Easy to import onto any model, or change textures to your liking. 
  • Glados Potato
  • Shooting animation that move the barrel and arms
  • Particles for a nice shooting effect
  • Portals that stick to walls and will land flat except at extreme angles
  • Two handed holding with gestures (hands closed)
  • Uses vrchat hand gestures to move the assets from your back to your hand
  • Low polly count (13,500 triangles over all)
  • One mesh and material for the gun, one for each portal, and 4 materials for the particles
  • Optimized for vrchat
  • Tutorial for easy setup
  • .PSD with easy recolorable layers

Update 2.0:

(credit goes to @Foomaring on twitter for making the portals work)

Features:

  • Portals now can be used and others can travel between them (system by Fooma)
  • Portal switch is now by putting the left hand on the glowing button on the body (triggered by a VRC sender/receiver)
  • VRC phys bones on the arms to make it feel nicer

Important info:

  • You can't use your own portals, it's a VRChat restriction.
  • People need to be able to render you when firing the portals, so just be in their field of view first.
  • This technology shouldn't work so there may be Unforeseen Consequences.
  • You should keep the gun aimed at where you want the portal to be until the portal appears (since this is a physics object, it may rotate with the arm until it hits collision)
  • Since it does rely in physics collision, a viewer's frame rate my affect if they see the collision or not
  • Solution seemed to reset avatar if people have trouble interacting

Update 2.1 (6/12/22):

  • Updated the Avatar 3.0 Manager to v2.0.2
  • Found out that turning on always animate in the avatar animator helps the portal seat work better

  • Found out that checking your avatar FX controller for write defaults on for everything before merging might fix some problems



Update 2.5 (7/11/22):

Thank you Fooma for another update on this hes been working hard on this and he got the seats working vary smoothly. hes the one that got the base seat system of this working go check him out https://foomaring.gumroad.com/or @Foomaring on twitter

  • Improved portal seats reliability
  • Added indicator for shooting
    • This is only seen by you, others cant see it
  • Added indicator for seats
    • This is seen by all
  • Now using Final IK stub v1.9
    • If you have final IK 1.9 you dont need the stub
    • If you have any other version of final Ik you will have to remove it first (delete the plugin/rootmotion folder in the assets of your unity project)
    • Install the stub first before the portal gun package
    • Get the stub here: https://github.com/VRLabs/Final-IK-Stub
  • Updated to Poiyomi 8.0.295
  • Updated Avatars 3.0 Manager to v2.0.2.

Update 2.6 (9/7/22):

  • Removed the Avatar 3.0 Manager from the project to support future updates

link to Avatar 3.0 Manager: https://github.com/VRLabs/Avatars-3.0-Manager


Update 2.7 (2/19/24):

  • fixed seats from vrchat breaking them
  • added a object to scale so its clear, scaling anything but the armature would brake it




Tutorial:

2.5 Link: https://youtu.be/4SHtQRWCWjs

(Upload the final Ik stub before the portal gun)


2.0 Link: https://youtu.be/BhlQUCwHREA

old Link: https://youtu.be/bwGUEvLZhG0



Terms of Service:

(please respect the artist)

Can: 

  • Change textures and files to whatever you want
  • Use it for whatever you want
  • use on vrchat public avatars (with proper citing)

Cannot:

  • Redistribute files (give files to friends)
  • Resell my assists as your own
  • Remove the water mark
  • use commercially

Technical support:

I will try my best to help anyone in need of help with my products. 

I'm the fastest at responding on discord. Khailchips

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A unity package, A blender file, and a .psd file for textures

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Ratings

4.1
(41 ratings)
5 stars
61%
4 stars
15%
3 stars
10%
2 stars
2%
1 star
12%